3RD SPACE SOCIAL - INTERN

Shaping the future of friendship

TIMELINE

May - Dec 2024

TOOLS

Figma, Adobe Illustrator, v0, Claude

SCOPE

User Research

UX Design

OVERVIEW

Designing for interaction beyond the screen

At 3rd Space, I helped design a platform that encourages genuine friendship, shifting users away from endless scrolling to meaningful in-person experiences. This case study covers the latter half of my internship and excludes the graphic design portion, where I designed the brand's logo and visual identity.

THE PROBLEM

After graduating from college, many people relocate to new cities and lose the built-in social circles that campus life provides. Without that environment, forming new friendships can feel intimidating and challenging.

RESEARCH

Understanding what makes forming friendships in adulthood difficult

I focused on exploring how recent graduates approach making new friends, what barriers they encounter, and where digital tools might better support the process.

USER INTERVIEWS

To better understand real experiences, I interviewed individuals in their 20s-30s with varying levels of extroversion and social habits.

Interview objectives:

  • How do users meet new people after relocating or graduating?

  • What challenges do they face forming friendships?

  • Which platforms have they tried?

  • What types of friendships do they want?

Key findings:

  • Users are anxious about attending events alone

  • Most platforms don’t encourage follow-through to IRL meetups

  • People want recurring events to build trust over time

COMEPTITOR ANALYSIS

Existing platforms approach connection differently, what are the gaps?

Bumble BFF

+ PROS
  • Strong brand identity: people are already familiar with Bumble

  • Easy user onboarding: common "swipe" mechanics reduce friction

  • Profiles feature pictures and interests

- CONS
  • Feels like a dating app due to the swipe mechanic: for some users that undermines trust when friendship is the goal

  • Limited in facilitating in-person interactions beyond matching and chatting: many matches don't lead to meetups

Timeleft

+ PROS
  • Strong focus on in-person connection: people meet for curated dinners with strangers

  • Personality quiz and matching algorithm helps ensure some compatibility

  • Clear event schedule: consistent format with weekly dinners

- CONS
  • Introverted users might not prefer the social atmosphere of loud, after-dinner bars

  • Limited frequency: events are once per week

Meetup

+ PROS
  • Good for organizing interest-based groups: users often come in with shared interests

  • Many kinds of events such as social, hobby, or professional

  • Puts less pressure on users: people attend because of their interest in the topic, not necessarily to make a friend immediately

- CONS
  • Less structure around match compatibility: people can show up with very different interests

  • No features for icebreakers or guided connections: people have to initiate themselves

AFFINITY MAP

Users want repeated interactions that build trust and community

  • PLATFORM LIMITATIONS

Bumble BFF: swiping feels like dating and discourages authenticity

  • Bumble BFF: swiping feels like dating and discourages authenticity

No features that help nurture connections

  • No features that help nurture connections

Existing apps feel surface level

  • Existing apps feel surface level

  • CHALLENGES

Anxiety about attending alone or approaching new people

  • Anxiety about attending alone or approaching new people

Lack of follow-through, many matches don't lead to quality bonds

  • Lack of follow-through, many matches don't lead to quality bonds

  • COMMON DESIRES

Wants repeated interactions to build trust and community overtime

  • Wants repeated interactions to build trust and community overtime

Interested in exploring the city while making new friends

  • Interested in exploring the city while making new friends

Likes having a variety of different types of events

  • Likes having a variety of different types of events

  • OPPORTUNITES

UX focused follow-through (from match to meetup)

  • UX focused follow-through (from match to meetup)

Icebreakers or social activites help people open up

  • Icebreakers or social activites help people open up

USER PERSONA
IDEATION

The solution

We focused on reducing social friction, encouraging users to move from online interactions to in-person meetups, and helping people feel more confident attending events alone. Primary goals:

  • Facilitate authentic relationships through guided events and activities

  • Reduce anxiety around attending events alone

  • Encourage recurring interactions that strengthen connections

  • Simplify event discovery, reminders, and communication

USER FLOW
AI USAGE

To explore different visual directions quickly, I used v0 and Claude to generate early interface concepts. These helped me spark ideas and refine my design approach before moving to more detailed execution.

LOW FIDELITY

Using the AI concepts as inspiration, I sketched early layouts to explore key features and interaction patterns.

MID FIDELITY

In Figma, I translated the sketches into mid-fidelity wireframes to refine layout, hierarchy, and the onboarding survey structure.

DESIGN DECISIONS

Reducing friction for users through subtle changes

ONBOARDING SURVEY

Surveys are often perceived as tedious tasks, with users rushing to complete them as quickly as possible. This onboarding survey is a crucial step that must be completed before users can be matched. To make our onboarding survey more engaging, I focused on the following design decisions:

  • Used large, playful UI elements to make the survey feel conversational rather than like a formal questionnaire

  • Incorporated a progress bar to show users how far along they are, reducing uncertainty and encouraging completion

  • Focused on clear, minimal text to keep the flow light and less formal

EVENTS/HOME

The home page was designed to highlight key information at a glance while remaining visually engaging and easy to navigate. Design decisions:

  • Placed upcoming events front and center to capture user attention immediately

  • A relevant image will be placed behind the event name

  • Displayed the date and time for quick scanning

  • Used a drop-down cue to suggest an expandable event details

EVENT DETAILS

The event details page was adjusted to better balance clarity and hierarchy. Design decisions:

  • Increased size and enlarged the event name, date, and time

  • Added a swipeable container that reveals other information

  • Incorporated a timeline layout to show multi-stage events and changing locations (dinner at a restaurant followed by drinks at a bar) clearly

REFLECTION

Designing for social connection revealed how emotional barriers often shape user behavior

  • User research is essential to empathize with their pain points and motivations

  • AI tools like v0 and Claude can unlock inspirations and new directions to take

  • Iterating from low to mid-fidelity helped me fine-tune my design decisions

NEXT STEPS

My designs are an initial concept. Next steps include:

  • Developing high-fidelity wireframes to establish the visual identity

  • Conducting usability testing to validate flows

  • Exploring additional features (icebreakers, games, group chats, etc.) to reduce social anxiety

CONCLUSION

During my internship at 3rd Space Social, I discovered how much I enjoy creating products that spark vibrant communities. Stepping into a startup space where I had to wear multiple hats beyond UI/UX pushed me to adapt quickly and collaborate across multidisciplinary teams. What initially felt unfamiliar ultimately became a valuable opportunity to grow both as a designer and a communicator.

SOME MEMORIES FROM 3RD SPACE EVENTS :)

Thanks for stopping by!

VICTORIA CHEUNG - 2026

Thanks for stopping by!

VICTORIA CHEUNG - 2026